CAGD 230
Final Game
REFERENCE ^^^
A better focus on which two buildings I am in charge of for this assignment. During the weekend I haven't done a lot of modeling due to financial matters I had to resolve. But, luckily I don't have to model as much as I thought, due to the fact that most of the details can come from the textures.
As you can see I'm still figuring out the sizes of the window. Even though, I don't necessarily need them because I could just use the textures to create the illusion of them there, but I wanted more depths in my building. Therefore, I'm just gonna make it harder on myself.
Currently finished my first building and I am in the middle of creating a barbed wire fence to go around the building. Hopefully, get started On the second building didn't have time to work on it during the holiday break, if my other team mate hasn't tackled the job already. My next step is to finish the fence and also, begin on the terrain in unity. Seems my entire team has at least 3 buildings minimum and are going to add more details in the future.
Here's another angel w/o color.
Got all my texturing done as well as created the terrain. The most difficult part is texturing and my group has worked very hard. Wish we were better at communicating. We are gonna combine all our work the next day in Unity and play through there. Wished we had some more time in class to cover over unity more, feels a disadvantage to work in a program we never used before.
Here's our final render.
It was a difficult experience, but learned a lot through out this project. Most of our source images can be found through google images basically typing in borderlands textures in the search bar. Proud of my team and how much we accomplished towards the end of it all.
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